Latest in the Section
- Happy World Internet Day
- Social Employee Engagement
- Paid Media: ¿Can’t buy me love?
- In search of the 'Top of mind' through the contents
- Peter Mark: "If you want to change the world, change the way you buy"
- Creative Territory sitting on pink armchair in the # TcDesayunos
- Whip or culture?? The art of motivating a team
- Social TV, fashion or reality?
- Trends: Is the 'Showrooming' unstoppable?
- Tips and tricks to save and make ends meet come alive
Popular in the Section
- Loans Junta de Andalucia
- I need $ 3,000
- 2010: the year of Facebook
- Euribor 2010
- Caja Murcia, Caja Granada, Sa Nostra, Caixa Penedes perform a cold fusion
- Ambush Marketing: Ethics VS. Effectiveness
- Measure and Analyze: Find the ideal KPI
- Forecast Euribor July 2010
- Holy Week 2011
- A bad example of Social Media: Chase Community Giving
|World & Business - Marketing|
|Wednesday, 27 June 2012 10:16|
In 2004, Flickr won the game for other services to upload photos to Internet by integrating social features inherent in the act of sharing photos with friends. Set different groups (family, friends, acquaintances), allow comments, favorites, create shared walls, tag photos were among the services that inspired Tim O'Reilly to coin the term Web 2.0 in the same year.
Flickr "social was" a service that previously existed. A few days ago, sought to convince the audience of a conference in São Paulo of the importance of "social" processes, products and services. And by "social action" I mean to introduce "social functionality" in the DNA of the same: to share information or data with other friends, play and talk with them about this information, a digital asset tag, rate it collaboratively.
When we speak of "social functionality" refers, of course, the virtual environment interaction, since in this world almost everything is social, meaning to civilization as the collaborative effort of society to progress. Speaking, for example, of " social commerce "refers to added these possibilities of virtual interaction as itself-trade transaction between two individuals or legal entities-is social.
The grail of social media, which wrote in Socialholic , puts people in the middle of a transformation process that will reach nearly every organ of society, businesses included. Grail that does not refer to use that companies are making these tools in the field of corporate communications and advertising. But transcends to reach all corporate areas. And one of the points, precisely, is to integrate "social" in the design of products and services. Especially now that will be increasingly, information that makes up , or generate digital information associated with their use, through the "Internet of things" .
Products and services "social"
When in 2005 Nike and Apple created Nike + , did not just connect a pedometer to your iPod, but allowed users to upload data from their careers, getting to compete "virtually" with friends at points far between. Today, many runners use RunKeeper in a similar manner.
Amex has launched Sync Amex card, which offers discounts in return for tweets . Tweeting with hashtag determined, associated with a chain of stores, the card automatically posts the discount will be applied in the next order in the chain.
The process of "customer service" is also socializing through online self-supporting communities . This is the case of BT Business Forum , a community where BT business customers help others to resolve issues or concerns about the service. Or the case already mentioned here several times, Giffgaff , mobile virtual operator, in which the customer support is provided almost exclusively by the community.
Innovation is another process which already has numerous examples of "social innovation" , also known as open innovation . Procter & Gamble pulled Connect & Develop for over 5 years. An initiative to establish a partnership with suppliers, universities and research centers that want to develop new initiatives or products in conjunction with P & G.
Thinking about how to "do social" we imagine ways for people to collaborate, or that our customers share, play, use our products more useful, fun or interesting. Perhaps initiatives such as the KLM Amex or not succeed. But I, personally, I like your thinking.