Latest in the Section
- HTC Android 4.2.2 One will arrive in two weeks
- Spain, how to market experimental mobility?
- Chops (and XXXVIII) - Change the resolution of a video with ffmpeg
- Individuality of identical twins
- goal: augmented reality interface world's most advanced
- Apple retira Bang with Friends para iPhone de la App Store
- Telcel What is the plan that suits you?
- Apple strikes back and removes Bang With Friends from the App Store
- Apple retira Bang With Friends de la App Store
- IFTTT Recipes to take advantage of LinkedIn
Popular in the Section
- Uncharted 2 was one of the best games of 2009
- Synergy-Plus program, which allows us to control with a single keyboard and mouse several machines
- VBulletin case: "This decision is a true cross-Shirt to Spanish sovereignty"
- Inadvisable online mode of FIFA 2010 with Gamblers Anonymous
- Blood Moon, the adventures of the undead
- Olloclip brings the iPhone's camera to the next level
- Sasha Grey, Hulk Hogan y Daniel Dae Kim protagonizarán Saints Row: The Third
- Heavy Rain, Quantic Dream ultimate
- Party at home with friends and a dealer hand of Four Roses
- Dragon Age: Origins and the mod called "Natural Bodies"
SimCity used as traffic analysis tool |
|
|
| Technology - General | |||
| Wednesday, 20 February 2013 03:37 | |||
![]() The Beta of SimCity was used to generate a replica of a city with traffic jam problems in Manchester, England, the simulation analysis resulted in the discovery of alternative routes through the city by car. The sixth installment of the classic SimCity game is scheduled for release on 7th March, while the version Beta was released hinting some of the nuances of this experience, in which the development and life of each city reaches surprising and ends hyperrealistic. During the days of video game testing and analysis were a few articles on projection capability in urban developments, according to the dynamics of your interface, indirectly putting on the table the game's potential as a tool for planning and analysis on growth of real cities. Mike Rose, British editor Gamasutra , decided to conduct an experiment using as a test site itself and the population SimCity Northenden, Manchester, his hometown, to assess the power of the game engine and its usefulness in the real world. With more than 15 000 inhabitants, the site is primarily a residential area set in the middle of several highways, with a commercial sector located downtown. Due to the layout of the town rush hour traffic routinely leads to the collapse of the streets, where cars cram most become impossible avenues and circulation for a couple of hours, despite the relatively small number of people, their situation Geographic and its connection to the road leading to this common scenario. On this basis Northenden Rose recreated in SimCity, to analyze what happened to jeopardize the variables. The results were very interesting. Using Google Maps as a reference, and limited by the options available in the trial version, Mike design a replica of downtown, distinguishing between the commercial area, the housing and streets, as well as the most representative (and conflicting ) of the area. When you run the game it was discovered that what happened on screen was quite similar with respect to the area daily scenario, with high accuracy and similarity in traffic flow, according to peak times, revealing at the most contentious ones were transit routes less congested and functioning as real alternatives to traverse the city. Rose performed this test with the beta version without all the features you will have the full edition of SimCity, but has served to demonstrate the potential of the game, once it is released is likely to arise more complex experiments that may lead to consider this game really as a real support tool when it comes to design and future development of a city. [Gallery]
|




