Video Games

Perspective Ecetia # 5: Piracy

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Technology - Video Games
Monday, 29 March 2010 17:05

Could not miss our perspective ETEC, the mother of all debates videojueguiles. Yes, you guessed it, we're talking about piracy. And no, we refer to legged pirate with wooden leg with eye patch and saying mean face Sabina.

We're talking about pirate and hacking, the domain of the illustrious Verbatim stew of what I what I like and, finally, the "what" pay for something that I can have for free.

It is the most controversial issue and we know too well the arguments for and against. We have become wet, now it's up to you.

Joseph C. Castillo

I will be very clear: piracy is absolutely detrimental to both the user industry as much as it is bent on not seeing him. And as an excuse not worth the extremely high price of software, which itself is excessive and should be lowered substantially, which in any case justify not despise the work that for years many studies have been undertaken to bring us exceedingly great masterpieces as we a few months looking for this part.

The one can not afford to buy many games and should not be justification for using illegal copies because if you think, not that many games are released at the end of the year are essential as they could not afford to purchase. And even when we could not afford them all, always prefer us with four original games after which there was an entire ritual process exciting selection, savings, acquisition and "taste" (at least in our earliest years) to access a unlimited number and not serve more than five minutes at each one, overall consumer tonic pirate.

And that piracy is killing the illusion of player, makes it much less the product valued at hand, undermines their capacity for fun and at the same time poses a significant economic burden not only to publishers and distributors but to the individuals studies development, whose efforts and good work is rarely rewarded.

Pirates arguing over the last shipment of Verbatim

Richard Lazarus

I have it as clear as Jose Carlos. I do not like piracy and I do not like excuses to put the pirates do what they do. What games are very expensive? Then buy them second hand, rent them or pídeselos to a friend. It also amuses me that that video games are culture and as we are entitled to access to culture, then anything goes. No, gentlemen, the games are or are not cost a money culture and especially it does the job and the time of a group of people. Is this how we value your work? If we were in her skin, certainly not anything we would like.

Piracy does great harm to the industry. First with the economic losses that exist even want to deny it, nonetheless you have to admit that pirated copy does not mean the unsold copies. We must also remember that Spain is one of the countries with highest piracy rate, then we complain that is not translated into Castilian. Well, on occasion, this issue certainly has something to do.

Piracy also gives you the perfect excuse to promote some policies producing bad for users. There is the DRM and the proliferation of DLC. Do not give arguments or excuses, or you do not buy a game.

The multipurpose R4

Cesar Orlando

It is true that piracy has come to affect many sectors, including this, the video game, but piracy is bad to eat more than anything in the moral aspect, but it exists and we can not deny, and we have "consumed" Nor, unfortunately, we can deny it.

While my colleagues say, one of the excuses we use once was undoubtedly "video games are very expensive and I can not afford originals. That may be true, sometimes as young students and lovers of video games, money is not reaching us and our parents thought it was better to buy other things that game, that's why we often resort to piracy, we can see for this side and we may have reason, yet it is still bad.

And we think that the industries have much money and will not affect me and thousands more pirates buy their titles, but most likely does have a negative effect, now that you and I both work and earn our salary, we are able to buy original titles, "tell me if there is great feeling to go to the store and choose the game you want, touch the box, read the manual, enter this code exclusive DLC? Absolutely. Enjoy the experience.

Before the invention of the tub

Paola Mejia

Piracy is a problem that has existed since the first console I got. Who does not remember those clones of Atari? or cartridges of 1001 for the NES games. Perhaps now we have "at hand" by how easy it is to download a game in our own home, but the fact is that piracy has always been within our reach.

So rather than talk about whether it is morally correct or not make use of it I would like to focus the debate on what can we do to fix it? Some feel that the price is not the problem, but I tell you from personal experience I can say yes it is. For example, an Xbox 360 in Mexico could cost as much as 1,500 pesos (about 100 euros), a price that almost anyone could afford. But since Microsoft has begun to officially distribute the original games have gone down (still expensive but at least the price is reasonable) and original software sales have increased.

There are many factors that need to move to end (if that's possible) with piracy, but I think that something would get that greatly diminished the price. We all prefer to have something of good quality and making the most if you can afford it. What do you think would be the solution?

Carlos Molina

Agreeing with my colleagues in that piracy is bad and evil that must end, I delve into something that said Jose Castillo: "Piracy kills the illusion of the player. It's quite true, unfortunately I can not say I've been away from piracy, but does not have that same feeling to have the box with the original boxart, manual, disc art and anything extra collectors editions that a "verbatim" as some would say.

It is true that we must stop this, but it is not just for us, primarily from gaming companies. Having lower prices would not only eradicate piracy, if it could help expand the number of people who play and buy consoles, enriching our industry.

the consequences ...


My position is that of a student without much income to be raised with a Verbatim under his arm and with all modified consoles. I like games, but I find them very expensive, and thanks to the internet I can get in a quick and easy, and most importantly free. But there is a problem: If I do this, development companies receive no income and I'm causing the end of something I like. So am I the cause of destroying video games? The answer is a resounding No.

I'm sick of selling rolls moralists who try to make me feel like a thief. I am not a thief, but companies themselves are some incompetent. Why should I worry to me that a company is not making money? Be doing something wrong. I worry about my economy, because the user is not who has to ensure that businesses have benefits. The user must "tighten the screws" and forcing companies to evolve. It is not being selfish or inconsiderate. An example: The press sector is in crisis paper. They have realized that the journals are obsolete because there are now better and faster methods to be informed. And the best: free. Should we keep buying magazines that this market does not end up in ruin? Logic is not, who has to worry about earning profits continue to evolve and is the business itself. Adapt or die.

And of course I prefer to purchase a product legally, with all the advantages and satisfaction to pick something that gives the fruit of your efforts, thereby supporting the company has offered you the chance to play that game, but I'm sorry: I will not pay 70 euros for a game because it gives me more satisfaction that kidney pain.


Miyamoto talks about Super Mario Galaxy 2

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Technology - Video Games
Monday, 29 March 2010 16:07

Super Mario Galaxy 2 is possibly the most anticipated game console from Nintendo. The first part was a jewel, for me the best game so far this generation. The game is dated in Europe scheduled for June 11.

In Game Informer have made an interesting interview with Shigeru Miyamoto talking about the game and an occasional thing, like 3D technology or violence in video games. Surely you remember because my friend Carlos and we talked a little about it.

In the words of Miyamoto the game will be more difficult but still more accessible and have more than 240 stars. Get them all will be a challenge. He also talked about how they decided to do this second part of Yoshi's abilities, the use of cameras and more. As I found so interesting I have translated some fragments, you have below. If English domináis go directly to the interview.

Regarding the decision to make Super Mario Galaxy 2 comments:

The main reason is that as soon as Super Mario Galaxy just think that we could not include all the new ideas we really wanted. As soon as the project was finished we started doing something we call version 1.5. We moved elements or add stars to levels that were already available. As we progress with 1.5, we realized that there were many things to include in this version. The way was starting from scratch and make Super Mario Galaxy 2. That's how we started working on the game. It was a surprise, it is strange for us to make two different sets of the same series on a platform. We usually wait for the new hardware, but not this time because there were many ideas that we had not been able to include in the first installment, we thought we should do a sequel. "

I could not stop talking about Yoshi, one of the major developments of the game:

Some who worked on Super Mario Sunshine are doing in Super Mario Galaxy 2. Of course, knowledge has been inherited. That said, however, the most notable difference has to be the use of the pointer. Basically, using the pointer functionality, all you have to do is point a specific area and Yoshi will swallow the object to be identified. Then, pointing to an enemy, Yoshi can spit out the object and hit the enemy with him. "

As for the difficulty:

Exactly. The game has been developed and designed for those who have finished the prequel, Super Mario Galaxy 1, can be considered as a continuation of the end of the first game. In other words, [...] the difficulty level is more difficult for beginners, and especially more difficult for beginners who have never played the first part. I think there are many things we have learned from the first. Anyone can start and Super Mario Galaxy 1 Super Mario Galaxy 2 and win the first world quickly. [...] But this is not the whole truth about Super Mario Galaxy 2. We are putting an enormous effort to make accessible the game that is easy to play and understand the controls. We are putting a great effort to make it as easy to control. In other words, yes, it's a challenging game, and it is worth challenging your own skills with Super Mario Galaxy 2. For fans of action games and hardcore gamers, the game is challenging enough, but we're trying to make it as easy as possible to control. "

The duration of the game:

Well, to finish the game you simply have to get 70 stars, which is challenging but not too difficult. If you try to get all the stars, you have to go to additional levels. These levels are a challenge. When I say challenge, I mean that once you've got what you'll have a great sense of satisfaction. In the end, there will be more than 240 stars to get, and I think they are a challenge for any player. "

The use of the cameras:

Even comparing with Mario Galaxy 1, some people say the camera works better than 2. For example, people who tend to get dizzy in 3D environments, makes it less frequently with Mario Galaxy 2. Basically, Mario Galaxy 2 is the same camera system that Mario Galaxy 1, but how and where to use the camera will be adjusted and improved. People who are working on the maps have a better knowledge and understanding of what they must do so the player can freely explore the world. "


The Multiplayer Network FUEL be unveiled next week

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Technology - Video Games
Monday, 29 March 2010 14:02

You know that one of my weaknesses is Red Dead Redemption game is perhaps the more I want to hit store shelves, but Mafia II and Super Mario Galaxy 2 also want to take his place. But today I want to speak to the sandbox again Rockstar San Diego.

For if not you know, the game will have multiplayer. Not enough to prepare a single player spectacular, they also have to include a multiplayer mode. Talking about it, next week, so be very careful. It seems that people want to teach, be a simple addition for many users complain of his absence or actually contribute something.

I hope that happens as with Uncharted 2: The Kingdom of Thieves, nobody expected much of the multiplayer game and enjoyed it turned out to be a rounded experience already spectacular.


Dragon Quest X and FF Versus XIII, the most wanted games in Japan

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Technology - Video Games
Monday, 29 March 2010 14:00

We learned the hand of Famitsu what are the most anticipated games for the Japanese: There are no surprises. The JRPG occupy the top five course with Dragon Quest and Final Fantasy protagonists.

Thus, the most anticipated game is Dragon Quest X for Wii, which has little or no knowledge after he has returned in December 2008 announced for Nintendo's desktop, which does not prevent sales figures augur real heart attack. Not that Final Fantasy Versus XIII, the second on the list, has lavished much, this being the tonic Nino also Kuni, gorgeous Level 5 RPG on Nintendo DS.

Take a look at the rest of the list (after the jump) in which not only contains a Western title and where Xbox 360 has trouble being seen horrors.

  1. Dragon Quest X (Wii)
  2. Final Fantasy Versus 13 (PS3)
  3. Ni no Kuni (DS)
  4. Dragon Quest Monsters: Joker 2 (DS)
  5. Final Fantasy XIV (PS3)
  6. Metal Gear Solid: Peace Walker (PSP)
  7. Pokemon (Generation 5) (DS)
  8. Last Ranker (PSP)
  9. Last Remnant (PS3)
  10. Ghost Trick (DS)
  11. Final Fantasy Agito XIII (PSP)
  12. Etrian Odyssey 3 (DS)
  13. Metal Gear Solid: Rising (PS3)
  14. Monster Hunter Frontier Online (360)
  15. Nier Replicant (PS3)
  16. The Last Guardian (PS3)
  17. Professor Layton and the Miracle Mask (DS)
  18. Gran Turismo 5 (PS3)
  19. Super Street Fighter 4 (PS3)
  20. Monster Hunter Diary: Poka Poka Airu Village (PSP)
  21. Xenoblade (Wii)
  22. Okamiden (DS)
  23. Sengoku Basara 3 (PS3)
  24. Pro Baseball Spirits 2010 (PS3)
  25. Super Robot Wars OG Saga: masou Kishin The Lord of Elemental (DS)
  26. Super Mario Galaxy 2 (Wii)
  27. Lost Planet 2 (PS3)
  28. Lost Planet 2 (360)
  29. Hatsune Miku: Project Diva 2 (PSP)
  30. Gestalt Nier (360)

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