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|Technology - Video Games|
|Saturday, 14 April 2012 04:00|
The relationship that many have wanted to establish between violent video games and aggressive behavior may be false, according to a new study published by the University of Gothenburg in Sweden.
Much has been made of the benefits that video games can bring to the performer-as long as they are not abused, and in Joystiq have written about several times, describing how it helps us to improve the view , or modify the brain in a positive way .
But this entertainment medium also has many opponents, as some U.S. congressmen trying to protect the public 'of terrible evil' that represent adding labels to warn of violent content (in ALL games), based on studies, without citing- who claim that violent video games have a long-term impact on children and should contain a health warning.
However, the Swedish scientific study says that these data have been obtained in the wrong way and therefore, are all false, and that the relationship has been suggested between these and aggressive behavior in young people is not consistent.
The study, entitled " How to handle aggressive players in the game: Skills situational and collaborative computer games , "also yields other interesting facts, like the fact that the successful players must understand complex contexts, learning to improve their skills, think about their actions with cause and effect and be cooperative with other members, while developing skills in strategy formulation and technical knowledge.
Instead, the bad players are impulsive, inconsiderate and show emotional instability, suggesting an "aggressive behavior outside the gaming environment." Needless to say, usually not successful in their games.
Or in other words, a person does not become aggressive because of Gears of War, that person and is aggressive in his personal life and brings these issues to this environment.
Jonas Ivarsson, one of the researchers, said:
Further evidence against the game-aggression relationship is very simple and is based on statistics: the presence of video games as a form of popular entertainment and the reach of many does not correspond to a rise in crime worldwide.
So next time you are an idiot saying obscenities on Xbox Live, Ventrilo or TeamSpeak, will be more pleasant to ignore, to their inferior wisdom of emotions and control capabilities.