Bethesda explains why the failure of Skyrim on PS3

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Technology - Video Games
Sunday, 19 February 2012 20:31

If you have played or are playing at Skyrim on a PS3, you have probably had the problem of slowdowns after save games, after that, for many it became the game really unplayable. So this failure was attributed to the size of stored files.

It is now, Todd Howard, project manager, explained to Kotaku , what should such failures.

"We felt that we had everything under control, but for some users literally depends on how they play. Are the things you've done, in what order and what is happening. Some are things like the spells you use, since it handles memory differently while you choose. For some users, literally depends on how you play the game.

Now that we've seen this, we will not be so naive to say that we have seen everything, because we have to assume not. There will be people still come to us and say "ok, this is my situation," and tell you to send us your saved game. We actually had quite a case mentioned by all of us, we had a savegame of a player who had seven dragons across the world, and a siege to happen in this city, and 20 other missions open. This is what the game was trying to do and the PS3 was suffering enough to run all the time. "

The last patch that was the game console was designed to solve a large number of errors, including the slowdowns. Thanks to which I so far I have not have bugs, but there are a people who still continues to give errors, and now I can fully enjoy one of the best games I have come to this generation.

And those who have the game for PlayStation 3, how you gone after installing the patch?




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