Fire Emblem Awakening is a game of turn-based tactical battles with RPG elements in which a group of warriors must fight to become heroes or die in the process and stop the plans of three wicked conquest monarchs as they build relationships between them and, eventually marry and have children who come from the future to help out. If you do not know the saga pay attention. This is my review of Fire Emblem Awakening.
I had not had occasion to play a Fire Emblem because the most recent had been released for Gamecube and Wii systems to which I dedicated time juagr Mario Kart and Smash Bros. Fire Emblem Awakening has been like reconnect with an old friend who I have not seen for years. I could remember how much fun we had together, the unforgettable moments, small complicity ... and as he liked to put poisonous snakes in my underwear drawer.
The Fire Emblem franchise takes pitching games to the Japanese market since 1990, so we have had over twenty years a mechanical polishing, and basic, they were very good. As a result, any failure that may find Fire Emblem Awakening I have to judge it as a conscious design decision, not something that sounded better in the heads of the development team. With that said, the only thing that bothers me about this title is the inability to predict the time and place of the enemy reinforcements arrived.
Fire Emblem Awakening continues the tradition of its predecessors to be a merciless game. A poorly positioned unit may well be killed by the enemy in a turn, if not directly in an attack. In addition, the units are dead dead, completely removed from the campaign. In a game where every character has a name, and its relationships with other small piece of plot, normal in many cases is to restart the whole battle when you suffer a casualty. When enemy reinforcements can come from anywhere and act immediately, it is not unusual that the first time you try a map accidents. Your healer, you thought was out of reach enemy could be ambushed and killed half a dozen flying units just arriving to the battlefield unexpectedly. From the design point of view, not well punish the player for a decision he made without information about its consequences.
Following the recent trend of Nintendo to lower the barrier to entry in all games insufferably difficult Publishing, Fire Emblem Awakening has a way for newcomers to the franchise that revives your fallen characters after each battle. It takes away a lot of charm to the game and therefore it is optional, but it allows my twelve year old cousin can have fun with a game that I discovered too late. Of course, the classic mode is available and, in fact, is the default option.
Twenty years to make it perfect
Apart from this, Fire Emblem Awakening is the next step in a long walk that began in the nineties, revolutionizing and laying the foundation as it should become a tactical RPG. In Fire Emblem Awakening control a small group of heroes, about 6-12 in each battle, and we are faced with varying numbers of enemies with one of two goals: Eradicate or defeat the enemy commander. Surpassed Finding Number Three to one is the daily bread in Fire Emblem and if the battle begins in what seems a balance of forces should prepare for enemy reinforcements coming from your back and flanks soon.
To avoid the death of our units, Fire Emblem Awakening gives us some tools. The range of cells to an enemy threat may be seen by placing the cursor over it. With a button press, the boxes that are painted unit can attack and can combine them with the range of one or more other units. Also we can make by pressing X at any time, the total threat range of the enemy forces. Thanks to it, we know where and where not to place our fragile units, what is the first box in the settling to attract the attention of an enemy and "net you" or how much risk we run if we go with our whole group.
Just before an enemy attack, we can see a small statistical prediction of how will the clash. The information listed is from our attack will cause damage and likelihood of impact so as precise and serious the counter of our opponent. Also at this time we can choose which weapon attack, comparing different prediction results.
Will you marry me?
Fire Emblem Awakening arms retains the triangle established in its first deliveries: Swords earn axes, spears they earn, they earn swords. It also preserves the natural weaknesses of the different types of units, this time indicated and explained better than before. Flying units are weak to bows and there are specific weapons to destroy armored units or cavalry. Dragons and wyverns come into its own category and, of course, no weapons to kill them.
The heroes of Fire Emblem Awakening are somewhat less picky about their roles and can be changed to almost any class once they reach level 10. This influences the skills they learn throughout their growth, the weapons that are able to use and your options when purchasing an advanced class. This is especially important when we start talking about inheritance.
The relationships between characters system allows more tactical options, making two characters that are in adjacent boxes have the opportunity to defend or launch attacks including combined. Ending a turn next to another character builds relationship between them and the higher degree of relationship, the easier is that these supports are activated. We can also match units between them, making them fight as one. This is beneficial because the unit is supporting can not be attacked and the movement of the pair is calculated as the leader of it.
If two characters reach the highest level of relationship, are declared to each other and get married. This union produced a son or daughter who will become a playable character after recruit in some of the toughest missions without casualties solve the game. The son inherits some of the parenting skills, allowing us to customize our units more. Ultimately, Fire Emblem Awakening offers a unique experience to each player, making two people to play in parallel, end up with entirely different groups whose members have common classes and different skills.
Three wicked kings
The Fire Emblem Awakening narrative is divided into three sections, each with an antagonist. All are leaders in their respective regions and each has their methods and motivations, all arguably quite credible and accurate. Too bad his portraits and characterization deprive them of the depth of character that gave them goals. At the end are evil book that is easy to overlook but should be watched closely.
The storyline is pretty good fabric, with characters that are easy to empathize though perhaps a bit flat but decision makers as credible as heroic. But the narrative is where Fire Emblem Awakening lose more points. Many aspects of the plot, especially anything that has to do with the children who came from the future, do not have a solid explanation at any time. Then there is the inclusion of the character Strategist. This unit is the protagonist of the story and its relationship with the rest of the characters is relevant from start to finish but its impact is limited to your spouse and Chrom, the title character.
To make up the story, the graphics again a key feature of the game. The first thing I fell in love with the franchise were the animations and pixelated characters of Fire Emblem Sacred Stones and feared for the result of moving the spectacular animations fought to a three-dimensional environment. The surprise was pleasant.'s Animacione__s Fire Emblem Awakening are __ perfectly achieved, each character with their own and with each special ability causing variations in the same, just as critical strikes. 3D effect, as is obligatory comment, shines especially in traditional animation sequences, but it is tolerable at all other times.
Open world, battles closed
While Fire Emblem Awakening can be completed in its most basic difficulties involved without parallel chapters in random battles or, if higher difficulties require that we take the time to improve our heroes in battles outside history. As we complete missions or with the simple passage of time, random enemies and merchants appear on the map, offering experience, gold and items. These events can match and have a battle in which we defend the merchant from the soldiers who harassed.
Unfortunately, events have disappeared arena. Luckily, other battles come to meet them thanks to the two types of DLC are there in Fire Emblem Awakening. Through SpotPass can download, gratuitamente___, both objects and challenges to play them with a friend or teams of great heroes of the past with names: Eliwood, Ike and Ephraim are just some examples. These teams can be invoked on the map in order to trade items with them to recruit their leader or __ challenge them to a duel. This also happens with teams from other players through StreetPass.
The paid DLC, but is priced a little high for some maps, provides new classes that change our characters, bonus gold, unique characters to recruit and abilities that can only be achieved in these maps. However, the game is perfectly terminable without them and do nothing but add content to an excellent cartridge.
An outstanding game, as close to perfect it almost hurts.
Play it if:
- You like final fantasy tactics, tactics ogre advance wars or
- Own a 3DS gathering dust on the nightstand. This game could resurrect
- You're a perfectionist who will not fail to repeat a mission to make it perfect
Do not play if:
- I love the characters grab
- It gives you bad manage resources, plan movements or, in general, be careful with what you do
- You are more reflective reflections. Mainly play action games
Three random reasons to buy:
- Support conversations between chapters. Pure mood
- The three or four video scenes in which Marth Chrom and fight. Spectacular
- The depth of skills and inheritance system
Admission Fire Emblem Awakening analysis appears first in Joystiq .